Thursday 5 July 2012

500 points of Red Talons

This is a somewhat default list on which I start to build my army. This is supposed to be fluffy and not a hard core list. The main themes I try to bring emphasize are:

  • Aerial Mobility. The Red Talons are a planetary invasion force that strike hard with Thunderhawks, Stormravens and Stormtalons. The current codex doesn't support the use of flyers, but WD special rules are to be taken in use where possible. Drop Pods will come to picture eventually.
  • Ground Mobility. All Red Talon troops should have a transport to deliver the punch. Combat squads will be divided into firebase and vanguard, so Razorbacks will deliver half of the squad to the fray. Also jump-packs are used where possible as they are handy when deepstriking behind the enemy lines.
  • Tech-orientation. The army is tooled up with servo-arms, ancient technology, rare weapons, and such. Most of these come as conversions that have no in-game effect.Where possible I will add Techmarines to boost the feel. Also the army will stock itself with melta and plasma weapons.
  • High Strenght. This comes in form of favoring high strength weapons. Lascannons are more common that Heavy Bolters, Plasmacannon trumps Missile launcher, Power fists go before Power weapons, etc. All this because they might have to breach bunkers, bastions and such.
The list is quite simple 500 points list.

The list

HQ

Captain with Relic blade and Artificier Armour. - 145 points
Executioner Osiron, Captain of the 2nd Company of Red Talons. 
A bulky warrior with arcane power armour. Menacing and silent. Never really got used to the moving without jump-pack. Was the Iron-Brother Sergeant of 7th Veteran Squad of 2nd Company. Has a long kill list including the Tyranid Broodlord and a full Necron Lychguard.

Troops

10-man Tactical Squad with Plasmacannon, meltagun. Sergeant with Chainsword and Storm bolter. Carried in Razorback Stronos with Dozerblade. - 270 points
"Red Tyrants", 3rd Tactical Squad of the 2nd Company of Red Talons. Long history of fighting against Tyranids. Most notable conflict was the Deliverance Incident on M28.

Led by Iron-Brother Lurcas. A tough warrior with scars to prove it. Has been able to dodge some bullets during Deliverance war. Carries a Storm bolter and a servo-engined plasmacutter/chainsword. Also bears the squad banner. Is a Deliverance veteran with over 100 confirmed kills. Has been in the 3rd squad since initiation. Has fought beside Osiron for long time.

Rides in Razorback Stronos "Deliverance Hammer". A custom armoured vehicle with countless campaigns. Has been in the force since M35.

5-man Scout Squad. Sergeant with Combi-flamer. - 85 points
"Brood Maimer"1st Scout Squad of the 10th Company of Red Talons. The whole squad was terribly maimed. The 1st squad gathers the most bionical scouts in the Red Talons army to form a tough fighting squad.

Squad is lead by a seasoned veteran Iron-brother Pherra. He was an Assault marine sergeant in 8th Company but was promoted to lead the 1st squad of recruits during the Deliverance Incident.

Tactics


The deployment tactics is to leave divide the Tactical squad into combat squads, and leave the Plasmacannon and 4 troopers to an elevated ground. The other part will sit in the Razorback with the Captain and drive to the enemy's side. The Scouts will deploy in cover and pick whatever valuable target there is.

The Plasmacannon will deal with large formations of lighter armoured troops. They will try to choose a position with as large a firing arc as possible. They might also position so that they can shoot at an objective which they will run to claim in the end.

The armoured squad will drive to the enemy's side and starts blasting away with their Plasmaguns. The Lascannon will try to choose targets that are high armoured or valuable to the enemy. The squad will try to assault as soon as possible. This might be that the attack is to the enemy HQ unit or the hardest unit there is. Meltagun should soften the unit before the assault. Against hordes the unit will stand back and shoot as long as they can. The Razorback will provide mobile fire support.

The scouts will try to stay in cover and eventually grab objectives. They will aid the armoured squad with their tasks by softening the enemy.


No comments:

Post a Comment